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FundrBot

Payouts & profit split

The split

  • Callers: 70% of the net profit they make.
  • Treasury: keeps the rest (15%), which also absorbs losses and grows funding for everyone.
  • Buyback & burn: 10% of the fund's net profit buys the FundrBot token and burns it (see below).
  • Team: 5% of the fund's net profit.

High-water mark

You are paid on new profit only. Each caller has a running total of realized funded profit and a high-water mark (the best total so far). At settlement, if your total is above your high-water mark, you earn 70% of the difference and the mark moves up. If you lose, you must win it back before you earn again.

Example: your funded trades net +10 SOL → you are owed 7 SOL. Next day you lose 4 SOL → nothing new owed. The day after you make 6 SOL → total is back to +12, which is 2 above your mark, so you earn 1.4 SOL.

Fund cap

Payouts can never exceed what the fund as a whole actually earned. The fund has its own profit total and high-water mark. The sum paid to callers in a period is capped at 70% of the fund's new profit. If the cap bites, everyone's share is scaled down and the unpaid remainder is carried forward as owed, and paid first when the fund's profit allows. The buyback and team shares are also taken only from the fund's new profit above its own high-water mark.

Buyback & burn

10% of the fund's new net profit buys the FundrBot token on the market with SOL, and every token bought is burned (destroyed on-chain). Big amounts are bought in pieces of at most 1 SOL every 30 minutes, and a piece waits while it would move the price more than 2%. Every buyback and its burn are listed on the treasury page with both transactions. Buybacks start at launch.

When you get paid

Settlement runs once a day at 0:00 UTC. (During launch the operators may temporarily settle more often.) Payouts go out in SOL to your linked wallet, and every payout's transaction is on the payouts page.

A payout is skipped (and stays owed) when:

  • your payouts are paused after a wallet change (24 h),
  • you are banned (owed balance is forfeited to the treasury),
  • the payable amount is below the minimum payout of 0.001 SOL (it carries forward and is paid once it reaches the minimum).

The team's 5% is settled the same way. If the amount is below the minimum, it stays owed to the team and is paid in full later.

Payouts are idempotent: a crash mid-batch can never pay you twice. Before launch no payouts are made: the first ones come with the first settlement after launch.